from NCP's and you follow that trail from the start to the finish.įor example (WARNING STORY SPOILERS) in Fallout 2 you need to find the GECK that is in Vault 13. The problem in 'timing' the story in Fallout 1 and 2 is the fact that you dont get any indicators about where to go, you just get breadcrumb info.
I mean hell if you know what to do in Fallout 1 and 2 you can finish the games in 11 min.